Alternate Reality Games (or ARGs) are built on the idea of a shared story invading the physical world, and can include scenarios of invading aliens, impending apocalypse, or mysteries waiting to be solved. While some incorporate technology or social media, many ARGs are built by transforming objects and spaces in the learners’ physical environment. Players collaborate and react to those ongoing stories through the mediation of the game designer, and in so doing, build new skills towards the intended learning objectives.
In this workshop, we’ll experience and build our own “Alternate Reality Games” for learning and training, designed to fit the needs of conferences, retreats, workshops, or the classroom. You can download the worksheets here: NASAGAworksheet.
Full examples from Prezi:
- Games Invasion — http://thatcampgames.org/invasion/
- THATCamp Quest — http://quest.thatcampgames.org/
- THATCamp Games 2013 – http://writer.inklestudios.com/stories/d6q9
Step One: Planning the Educational / Training Objectives
Step Two: Building the Rabbit Hole
Step Three: The Bread Crumb Trail
- ARG Puzzle Design
- Designing the Puzzle
- The Optimist / The Optimist Write-up
- Why So Serious / Joker’s Phone Number / Joker pictures
Step Four: The Final Obstacle
Step Five: Reflection and Transference of Skills