Step One: Choose Your Team
There are 24 enrolled members, so raid teams *must* include four people. THERE WILL BE NO EXCEPTIONS TO THIS RULE! Ideally, your team will include one member of every suggested class. In lieu of a reading quiz, you will have the first 15 minutes of class to find and declare your team.
Already declared for instance:
- Raid Leader: @Phermeus
- Builder: @TigerFantom
- Designer: @CrazedGhoul1704
- Writer: @mswd
- Raid Leader: @endorox
- Builder: @Luna
- Designer: @arm17kent
- Writer: @Draenix389
- Raid Leader: @well6
- Writer: @reigun
- Designer: @labyrinth
- Builder: @nephilim
- Builder: @rickikicks
- Leader: @exiledskies
- Designer: @kevinflynn
- Writer: @defendor1374
You’ll need to create a forum topic in the Midterm Raid
group for completed documents from your team. You can collaborate anywhere on the site you want throughout your process, but all final documents MUST go to your team’s forum.
Step Two: Team Building – Practice Round
With your team, you will be participating in a practice mission to get used to your roles and collaboration.
Roll a random set of cards from the Grow-A-Game website. Using these ideas as a guide, design an original game concept. Remember:
- The green card suggests an action to be embedded in gameplay
- The blue card is a social value your game should be promoting or exploring
- The pink card is an existing game whose rules and system you should modify
- The orange card is a social issue around which your game should increase awareness or understanding
You have 45 minutes to go as a team from brainstorming an idea to presenting a one-page game design document describing your game and its social value. Address how you’ve incorporated each aspect and remember to include the “words list” that inspired your process. Be prepared to report back to the class on your game idea and the influence the Grow-A-Game cards had on your thinking.
The Raid Leader is responsible for posting the completed document and the handles of all team members participating on the Practice Round forum.
Step Three: Surveying the Field
Midterm Raid: The Design Challenge
Your team is charged with designing a social game based on the same systems as the course website. Your task is to design a game space that encourages creative social production with the cognitive surplus engaged.
Your game should:
- Teach or encourage creative production
- Reward social relations and independent action
- Use a clear narrative or metaphor to add engagement
- Require “folk art” style creativity and collaborative growth
Remember the models you’ve seen: you will need to write a game design document, explain your intentional engagement with potential players motivation and cognitive surplus, design a prototype space, and reflect on the results of your own collaboration.
Midterm Raid Task One: The Game Design Document
DUE MARCH 17TH AT MIDNIGHT
As a team produce a 1 page (single-spaced) document explaining your plan for meeting the raid objectives. The team Designer should take point on this task.
Make sure to include all the basic information about your game, including:
- Game Title
- Short game description
- Creative Action
- Social Intention
The Raid Leader is responsible for notifying me through direct message when the design document is available. When the design document is approved, you will receive the administrator passcodes to your hosted prototype space. Submit your design document early for approval to gain access to your prototype space sooner!
Midterm Raid Task Two: Cognitive Surplus Analysis
As a team produce a 2-3 page document engaging with Clay Shirky’s work. How does your design relate to the motive, means, and opportunity for creative work that Shirky described? Use specific example from the reading to support your claims. You can also draw on other readings from the semester thus far to explain how you are encouraging social creative work. The team Writer should take point on this task.
The raid leader is responsible for notifying me through direct message when this document has been agreed upon by all members.
This document is due at the end of the raid: March 31st at 5:30 pm, before the start of class.
Midterm Raid Task Three: Prototype Space
As a team you are responsible for building a working prototype of your game space. You must build enough material to demonstrate how your system would work and include: rules and reward, narrative, examples of production, and appropriate design choices. The team Builder should take point on this task. Your game space will be judged at the end of the raid: March 31st at 5:30 pm.
The space has been pre-set with a working installation of BuddyPress and the plug-ins necessary to provide a rewards structure. There are a number of other plug-ins available: your team builder can install them at will or contact me if you have a specific function in mind and need help implementing it. I will respond to all queries within 24 hours prior to the final day of the mission. There are some resources in the Builders’ Guild.
Midterm Raid Task Four: Reflection and Playtesting
A debriefing will take place in class on March 31st at 5:30 pm. There will be opportunities to playtest all completed raid games and a short-in class essay reflecting on your individual contributions: this is your opportunity to explain to me the role you played in the collaboration and any additional obstacles encountered by your raid team. (This will take the place of a reading quiz for the week.)