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Royal Reckoning (Team Six)

Public Group active 1 year ago

Chess meets capture the flag

The Rules (5 posts)

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  • Avatar Image mswd said 1 year ago:

    Post any rules you come up with here.
    ~~~~~
    Flags as identifiers. Tagging is method of capture. Can only be tagged on enemy base (King is the exception).  Tag the Commander and the game ends.  No time limit or points system.
    *capturing and tagging are the same thing
    Class – what class it is
    Enemy: what the class can do on enemy territory
    Home: what the class can do on home territory
     
    Assassin – A class best suited to sneaking around. Used to capture the king.
    Enemy: can be captured by anyone on the opposing team except for the king himself. This is the only class that can capture the king on the king’s home territory.
    Home: Can capture absolutely anyone.
     
    Commander – The primary target of each enemy team. The game ends if the King is captured.
    Enemy: If they venture on to enemy territory, they can be captured by anyone.
    Home: Can capture anyone except the assassin.
     
    Knight – King’s personal guard. 
    Enemy: Can only be captured by Assassins, Knights, and Kings.
    Home: Can capture anyone except Bishops when applicable.
     
    Soldier – The majority of the players will have this title
    Enemy: Can be captured by anyone except Seekers
    Home: Can capture anyone except for Seekers and Bishops when applicable.
     
    Seeker – Primarily used for gathering information
    Enemy: Can be captured by anyone except Soldiers
    Home: Cannot capture anyone
     
    Bishop – A special class that has specific rules for capturing and being captured
    Enemy: Can only be captured on odd numbered floors or by other Bishops or Assassins on any floor, can be captured by Kings
    Home: Can capture anyone while on even numbered floors and other Bishops on any floor
     
    /*Warden – Charged with escorting prisoners to the prisons.
    Home: Can capture soldiers, but is mainly used for making sure captured prisoners don’t wander and go directly to a jail
    */Enemy: Can be captured by anyone.
     
    In any given game, we can have any number of the classes in play. Commanders and Assassin’s are the only constants.
     
    Multiple prisons.  Unit that captures an enemy unit escorts it to the prison.  Tagging the prison frees all prisoners.
     
    No-Man’s Land: *No one can be tagged in the following locations*
    Streets
    Stairwells
    Elevator (including outside an elevator)
     
    Units can switch classes only in home base, and must have someone to switch with.
     
    Knights must be 5 meters away from the king unless the king is in danger of being tagged.
     
    Ratio of Units (PER TEAM): *20 ppl per team in a game with 2 four floor buildings
     
    1 Commander
    3 Assassins
    3 Knights *knights can act as a warden for prisoners
    2 Seekers
    4 Bishops
    7 Soldiers
     
    Events:
    Nerf Guns – Instead of tagging, use Nerf Guns
     
    Walkie Talkies – Kings can communicate to teammates through walkie talkies *open to possibilities*

  • Avatar Image draenix389 said 1 year ago:

    Players freed from jail must first go back to their home territory before they do anything else in the game. While the freed players are heading back to their home territory their enemies may tag them and return them to jail.

  • Avatar Image crazedghoul1704 said 1 year ago:

    Players must have a class indicator on them at ALL TIMES and it MUST BE VISIBLE, otherwise they will be disqualified from the game.

  • Avatar Image luna said 1 year ago:

    So, from our event today, I'd like to clarify that prisoners are not allowed to free themselves from jail. Also, in the one king version of the game, we should add a time limit so that if the king remains untagged for 30 minutes, the king's team will win the game. I made myself invisible in the Fitzgerald when we played the one king version and eventually the assassins got tired of it and just gave up. That game lasted about 40 minutes.

  • Avatar Image luna said 1 year ago:

    I also wanted to note that in the version we had with two teams, we changed no man's land from being that no one can be tagged to be more of a rock-paper-scissors type deal: whereas in either base, assassins or knights could tag anyone who wasn't from that base, in no man's land we made it so that knights could tag assassins but no other knights and made it so that the assassins could still tag the kings. It seems like it might be a good addition. 

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