Monographs
Mariz, Rae. The Unidentified. New York: Balzer + Bray, 2010.
McGonigal, Jane. Reality is Broken: Why Games Make Us Better and How They Can Change the World. New York: Penguin Press, 2011.
Shirky, Clay. Cognitive Surplus: How Technology Makes Consumers into Collaborators. Penguin Press, 2010.
Websites
Bogost, Ian. Cow Clicker: The Making of an Obsession.
Bogost, Ian. Cow Clicker.
Carmody, Tim. Google+ Identity Crisis.
Juul, Jesper. Prejudice Against Social Games.
Lehrer, Jonah. We, Robots.
Lovell, Nicholas. What is a Social Game?.
Manjoo, Farhad. Do I Really Have to Join Twitter?.
McGonigal, Jane. Is Gaming Worth It?.
Paul, Pamela. Does Facebook Make You More Social Offline?.
Richardson, Laura. Play Power: How to Turn Around Our Creativity Crisis.
Schell, Jesse. When Games Invade Real Life.
Standage, Tom. The Joy of Angry Birds.