Bibliography

Monographs

Mariz, Rae. The Unidentified. New York: Balzer + Bray, 2010.

McGonigal, Jane. Reality is Broken: Why Games Make Us Better and How They Can Change the World. New York: Penguin Press, 2011.

Shirky, Clay. Cognitive Surplus: How Technology Makes Consumers into Collaborators. Penguin Press, 2010.

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