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Last Day: Final Project Presentations

December 7, 2011 2:14 pm in Supplemental by Anastasia

Final Project Presentations

As a group or individual, share your final work and any exciting discoveries or progress you’ve made so far. Share with us:

  • Your thesis or claim
  • Connection or use of social media
  • The motivation for your project
  • Next steps

You can also take the chance to pose any questions you have for the class and crowdsource resources or solutions. After each presentation, there will be a brief opportunity for feedback and suggestions.

Turning in Your Final Project

Send me a message when your project is complete and ready to be graded, including the names of all group members. If your work is online, include links to every piece. If you prefer to keep your project offline, storing your project in a public dropbox (or another cloud-based file sharing service) and emailing me the link is preferred. I will send you a confirmation after I’ve checked that I can access all files. Final projects are due December 15th at midnight.

Remember: extra credit options and extended final project turn-in are detailed in the post below.

Have a great winter break!

Final Project Presentations

December 5, 2011 4:16 pm in Supplemental by Anastasia

Gradesheets Distributed

Grades will be distributed at the start of class. As a reminder, you can spend your points to improve your grade.

  • For missions prior to the midterm — 500 points for up to half of a missing mission, with submission of a summary related to missed content
  • For missions after the midterm — 1000 points for up to half of a missing mission, with submission of a summary related to missed content
  • For the final project — the deadline is December 15th at midnight. You can extend that deadline for 25 points an hour (per team member) for up to 72 hours total.

Final Project Presentations

As a group or individual, share your final work and any exciting discoveries or progress you’ve made so far. Share with us:

  • Your thesis or claim
  • Connection or use of social media
  • The motivation for your project
  • Next steps

You can also take the chance to pose any questions you have for the class and crowdsource resources or solutions. After each presentation, there will be a brief opportunity for feedback and suggestions.

Class Evaluations

Metagame and Wrap-Up

November 30, 2011 4:12 pm in Supplemental by Anastasia

Reflective Writing

There is a brief reflective writing prompt in place of a reading quiz this week. This is not the formal evaluation for this course, but it is a series of three questions that act as an end of semester survey. You will be graded on participation alone, but your reflective answers will help improve this course in the future. The prompt will be open until next Monday’s class meeting.

Stepping Back – Class as Metagame

Revisiting our mission objectives:

  • Use social media to react to, challenge and recontextualize games
  • Design and workshop elements of social games
  • Analyze and critique existing social games
  • Examine the social structures surrounding game spaces and their implications
  • Participate in the debates surrounding “gamification” and “gamefulness”

In-Class Discussion

Reminder: Final Projects

Remember, next week is our final class meetings. Please come prepared as a group or individual to present the progress you’ve made on your final project. Procedures for final project turn-in will be covered next week. We’ll also be filling out class evaluation forms and celebrating the end of the class mission. Sign up to bring food and drink in the Metagame Forum.

If you or one of your teammates is ranked at least “Hardcore Gamer”, you’ve unlocked Early Registration–send me a message to confirm your choice of either next Monday or Wednesday as your final project presentation day.

Evolving Games

November 28, 2011 3:52 pm in Supplemental by Anastasia

In Class Discussion: Evolving Games

  • What have hardcore games learned from casual? And vice versa?
  • Reflective Play: Glitch
  • The Social World’s A Stage
  • Five years out: “Are games better than life?” (David Perry)
  • Learning from the past: “We should expect the social game to evolve and seek for such an evolution.” (Gareth Mensah)
  • Something missing from games: “How can we change their perspective on life? By making more cows?” (David Calvo)

Check-in: Final Projects

At-home Task: Final Project Progress Reports

This week, you are expected to report back in the COSC 407 forum on some element of your final project. This could take the form of showing pictures or a playable prototype, crowdsourcing ideas for gameplay or technical solutions to problems, sharing new discoveries from research or offering your contemplations on an interesting challenge.

Participation in the weekly progress reports requires at least ONE post as an individual, each week, and at least TWO comments on other people’s final project progress or ideas.

Remember to work collaboratively–even if you choose to pursue the final project as an individual, you can benefit from the conversation.

This check-in is due by the start of class December 5th.

Augmented and Future Realities

November 21, 2011 2:51 pm in Supplemental by Anastasia

An updated gradesheet with the final mission grades will be available next week. Also, beginning next week, there will be no long-form missions. Instead, there will be an ongoing final project discussion.

In Class: Augmented Reality Concepts

Share your game pitch with the class. Remember to reference any other augmented reality games you examined while creating your concept, and bring up your very rough prototype to share.

Answer the following questions about your game concept:

  • How is your game a lens that changes your viewer’s perception of their environment?
  • What are the quests? The player’s objective?
  • What did the games you looked at and created suggest to you about the future of augmented reality?
Discussion:
By 11/28, your final project idea must be approved. There are still meeting times available today. If you did not attend an in-person meeting, email me a 1-page summary of your idea for approval.
Have a great holiday!

Supplemental: “Real” Social and ARGs

November 16, 2011 5:15 pm in Supplemental by Anastasia

In Class Discussion: 

Building Augmented Reality:
For Mission Nine:
  • Brainstorm an ARG that is appropriate to a mission / scavenger hunt interface
  • Form a group and begin working with the ARIS system
  • Remember, post screenshots of your prototype prior to class on Monday

Supplemental: Meeting Location

November 14, 2011 7:55 pm in Supplemental by Anastasia

All final project meetings at Shady Grove will take place in Building III: office 3147.

Supplemental: Final Project Meeting Sign-Up

November 11, 2011 4:19 am in Supplemental by Anastasia

Appointment Time Slots


You can now book a final project meeting through Google calendar. Most meeting times are offered at Shady Grove, some are offered at the main campus. If you are in a group, please choose a time that works for all group members. Each appointment time is for 20 minutes: if you are in a large group and want to assure you have enough time, you can book two time slots back to back.

 

Remember to come prepared with your ideas and interests, and to use this week’s final project discussion on the forums as a chance to flesh out your ideas and find teammates.

Supplemental: Final Projects

November 9, 2011 4:57 pm in Supplemental by Anastasia

In Class Discussion:

  • Revising the Prejudice against Social Games (and media)
  • Social Games — Looking Forward
  • Final Project Guidelines

In the News:

 

Bonus Task

November 3, 2011 1:59 am in Supplemental by Anastasia

As you are working on your ARGs, you receive a message from a packaging firm. They’ve heard you are making an ARG and they want to know if you have the chops to use ARGs as a marketing tool.

Persuade them that your ARG could be used to market a fictional media or experience (a film, an educational or political event, a traditional game, a book…). Describe what that media or experience would include and how your ARG would act as a viral lead-in to the product in a 2-3 page pitch.

Remember to consider:

  • The audience for the ARG versus the audience for the product
  • The strengths of viral social marketing versus traditional marketing
  • The ideology of your game and its impact
  • The fictional product’s ideology and your game’s ideology
  • Your game’s narrative as opposed to the product’s narrative or drive
  • Passive versus interactive experiences (and expectations)

Of course, it’s going to cost you to make your pitch. Your group needs to donate $1000 in social currency to get your pitch through to the right people. But, if successful, your pitch can be worth up to 5 bonus points per team member in the category of your choice an an achievement for marketing savvy.

The product pitch is due with the rest of the raid at the start of class on November 7th.