Step One: Choose Your Team
Each raid team *must* include 4-5 people. Ideally, your team will include one member of every suggested class.
Already declared for instance:
- Raid Leader – @halflingbarbarian
- Builder – @laserpointer
- Designer – @taralqua
- Writer – @dzl24
- Writer – @orlock723
- Raid Leader: @velocistar
- Builder: @nomonyxs
- Designer: @joyeux
- Writer: @jcage
- Designer/builder: @joncausith64
- Raid Leader: @deadmanwalking
- Builder: @skim321
- Builder: @bazzodee
- Designer: @blarg
- Writer: @student007
- Raid Leader: @zachpower
- Builder: @matador
- Designer: @ballzac
- Writer: @sephistrife
- Raid Leader: @w35k5r
- Builder: @comradespade21
- Designer: @shadowkitsune
- Writer: @iskander
- Designer/Writer: @mmrichter
- Raid Leader: @unclegun
- Writer: @beanburrito
- Designer: @orez
- Designer: @glowingweakspot
- Builder: @pezz
It is your responsiblity to form and declare a team.
You’ll need to create a group for completed documents from your team. You can collaborate anywhere on the site you want throughout your process, but all final documents MUST go to your team’s forum. The raid leader should send me a message every time a document is complete.
In Class: Team Building – Brainstorming
With your team, you will be given time to plan for the raid today. The Raid Leader is responsible for posting the completed brainstorming and the handles of all team members participating in your group’s forum under the heading “Brainstorming,” and notifying me of completion.
Midterm Raid: The Design Challenge
Your team is charged with designing an apocalypse-inspired Alternate Reality Game. This is intended to be a proof-of-concept ARG that you can show to potential future comments to show your skill with melding reality and gaming in a way that blends a range of social media and experiences.
Your game should:
- Reflect and acknowledge real-world future concerns as viewed through your own creative lens
- Use a clear narrative or metaphor with a progressive storyline
- Require player creativity, puzzle-solving and collaborative growth
- Show a plan for making good use of social media throughout
Remember the models you’ve seen. You will need to:
- Write a game design document
- Explain your intentional engagement with potential players’ motivation and cognitive surplus
- Design an engaging rabbit hole
- Plan for social media use and progression
- Reflect on the results of your own collaboration
Midterm Raid Task One: The Game Design Document
As a team produce a 1-2 page document explaining your plan for meeting the raid objectives. The team Designer should take point on this task.
Make sure to include all the basic information about your game, including:
- Game Title
- Short game description
- Apocalypse scenario
- Structure / media
- Rabbit hole
- Creative Action
- Social Elements
The Raid Leader is responsible for notifying me through direct message when the design document is available. While the document is not due until the end of the raid, submit earlier for feedback! No feedback will be given for design documents submitted after November 3rd at Midnight.
Midterm Raid Task Two: Cognitive Surplus Analysis
As a team produce a 2-3 page document engaging with Clay Shirky and/or Jane McGonigal’s work. How does your design relate to the motive, means, and opportunity for creative work that Shirky described? How does your game make use of alternate reality to create engagement and encourage meaningful collaboration in accordance with (or defiance of) Jane McGonigal’s work? Use specific examples (quotes with PAGE NUMBERS) cited from the reading to support your claims. You can also draw on other readings from the semester thus far to explain how your game will function. The team Writer should take point on this task.
The raid leader is responsible for notifying me through direct message when this document has been agreed upon by all members.
This document is due at the end of the raid: November 7th at 12:30 pm, before the start of class.
Midterm Raid Task Three: Prototype Space
As a team you are responsible for building a working prototype of your game space. You must build enough material to demonstrate how your ARG will work.
The team Builder should take point on this task. Your game space will be judged at the end of the raid: November 7th at 12:30 pm
You have several options for building your space, and if you want to request a BuddyPress space (like this site is built on) to create the community for your ARG, I will host it for you. Your team Raid Leader can request it through direct message by November 4th at midnight. You can also host your space on your own website (on the IAT student server or elsewhere) or keep it on your own computer and provide me with the files, using screenshots on your team’s page.
Your space should include a complete Rabbit Hole:
- An introductory video/audio/play/puzzles or some other hook to start the game
- Clues and design elements pointing to the larger theme
- A clear organization / entity / event that provides the alternate reality apocalypse set-up
AND a plan for the rest of the game:
- At least three puzzle elements (for any stage of the game) and a plan for how players will reach these markers
- A social media-based plan for creating interaction between ARG “characters” (controlled by the design team) and players
Be as inventive and ambitious as you like with planning: you can plan structures for location-based games, film video introductions, design characters and mock-ups for fake Twitter accounts and FaceBook pages, brainstorm ideas for integration of phone and other communications, and make use of other clues that might already be scattered on the web. Your final build plan should give us a coherent impression of how your game will work and its apocalypse-themed narrative and design. You do not need to build all these structures out, but indicate how you would get there.
Midterm Raid Task Four: Reflection and Playtesting
A debriefing will take place in class on November 7th. There will be opportunities to show off your ARG raid games and take us through the rabbit hole along with a short-in class essay reflecting on your individual contributions so you can explain to me the role you played in the collaboration and any additional obstacles encountered by your raid team.
Midterm Raid Evaluation
Halfway through the raid mission, a bonus task will unlock that a team can opt in to for a set number of points. Bonus points from that task can be applied to any part of each team member’s grade.
Achievements will be awarded by peer evaluation for:
- Best Overall
- Designer Space
- Creative Concept
Along with additional hidden achievements that will be rewarded for special accomplishments or “feats of strength.”
Grades will be out of 30 points:
- 3 pts brainstorming
- 7 pts design document
- 10 pts analysis / theory document
- 10 pts game space (including rabbit hole)
Based on adherence to the above criteria. The raid itself is worth 15% of your grade.