Assignment
Deliver a presentation of your game idea to the class as if selling it to a client. Include visuals such as sketches of characters, environments, levels, and important objects, as well as audio samples. Presentations should last from 10-20 minutes, and ?les should be uploaded and linked from the group blog.
Resources:
Your pitch should address:
- What “problem” does our game solve?
- How will our game stand out in a crowded market?
- What other games are like ours, and what will make ours better?
Presentations can be delivered using any visual tool, but Prezi is recommended.
Requirements
The presentation must include:
- Title, of course, and a tagline that peaks curiosity
- List of team members
- Genre or combination of genres
- Technical information: platform, development environment, whether 3D or 2D
- List 3-5 influences: describe what games inspired you and how your project will go beyond them
- Gameplay: basic mechanics (including interface), conflict/obstacles, goals
- Story and central characters
- Conclusion: what will make your work stand out from other games? What will make it memorable for your client?
- Anything else important to know
Deliverables
Presentations will be on September 13th. On your scheduled presentation day, your full team should be present and ready to go. There will be an interlude prior to presentations for you to test your technology and make sure your presentation is working. Ideally, you will bring your presentation on a flash drive or use an online tool. Make sure that all members of your group contribute to the pitch in some way, even if one member of your team is the designated “business” person who does the bulk of the talking. Be prepared to answer questions about your pitch following your presentation. As an audience member, you will be expected to perform a peer evaluation of each pitch and ask questions. Your visuals should be emailed to me on the day of the presentation.