Regrouping and Looking Forward
Meet to share progress over winter break on projects and discuss goals, milestones and additional requirements for this semester.
Guest Lecture
Guest Lecture on considering usability when building good game design
Game Plan Presentation
Formal presentation of revised plan, including specific decisions made as a result of playtesting, with the scope of the revised game design goals for the final prototype
Reading
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Desurvire and Wiberg, “Game Usability Heuristics.”
Team Work
No in-person meeting. Work on prototypes and draft of resume
Resume Review
Roundtable feedback on resumes, interview strategies, and introduction to portfolio websites
Reading
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Moore and Novak, Game Development Essentials.
Chapter Four.
First Prototype Checkpoint
Playtesting and feedback from peers on prototype in progress
Team Work
No in-person meeting. Work on prototypes and professional portfolio websites.
Mock Interviews
Mock interviews with industry professionals, TBA
Reading
-
Moore and Novak, Game Development Essentials.
Chapter Five and Six.
Spring Break
Enjoy your break!
Second Prototype Checkpoint
Playtesting session, discussion of class projects in context of game industry today
Reading
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Holsclaw, Playtesting Demos.
Job Packet Due
Turn-in and share your revised resume, web portfolio, and reflection on mock interview experience
Team Work
No in-person meeting. Work on prototypes and out of class playtesting sessions.
Third Prototype Checkpoint
Playtesting session, discussion of aesthetics in the game industry and choices in class projects
Reading
Presentation Strategies
Review of game industry presentations, discussion of presentation strategies and practice for final.
Rehearsals
Meet in Student Center Theater for rehearsals of final presentations.
Final Presentations
Final presentations in the Student Center Theater--don't forget to invite your family and friends!