Schedule
Course Introduction
Syllabus Overview; Why study the history of video games?
In the beginning
Discussion of Atari and the birth of home gaming
Reading
-
Chaplin and Ruby, Smartbomb.
34-66. -
Montfort and Bogost, Racing the Beam.
1-43. - Post an annotated bibliography for your assigned article as a pair. Your entry is due at the end of class.
Invasions
Early iconic games; the birth of Pac-Man
Reading
-
Loguidice and Barton, Vintage Games.
179-193, 225-238. -
Montfort and Bogost, Racing the Beam.
65-79, 99-143. -
Google, Google PacMan.
Nintendo and the Battle between Good and Evil
Nintendo's origins
Reading
-
Chaplin and Ruby, Smartbomb.
67-88. -
Loguidice and Barton, Vintage Games.
271-290, 303-318.
Groupwork
- Designer Prezi
Post a link to your prezi on a classic game designer by the start of class. Include the names of both team members.
First Person Shooters
The start of a genre; controversy over games and violence
Reading
-
Chaplin and Ruby, Smartbomb.
89-126. -
Loguidice and Barton, Vintage Games.
15-26, 51-163.
Adventure Games
The evolution of storytelling in gaming; the tension of interactivity and narrativity
Reading
-
Montfort and Bogost, Racing the Beam.
43-63. -
Loguidice and Barton, Vintage Games.
143-161, 163-177, 371-389.
Research Presentations
Presentations and approaches to further research in digital history
Writing
- Classic Games Project Due
Digital Dungeons, Digital Dragons
The formalization of imaginative play
Reading
-
Loguidice and Barton, Vintage Games.
335-352. -
Barton, History of Computer Role-Playing Games (Parts 1 to 3).
-
Crigger, Chasing D&D: A History of RPGs.
Midterm Exam
Take-home essay midterm
Seeing in 3D
The graphics revolution
Reading
-
Loguidice and Barton, Vintage Games.
255-269. -
Poole, Trigger Happy.
112-136.
Playable Worlds
The birth and growth of MMORPGS
Reading
-
Chaplin and Ruby, Smartbomb.
156-191. -
Loguidice and Barton, Vintage Games.
353-370. -
Parc, PlayOn.
Casual Games
Gaming removed from the culture of "gamers"
Reading
-
Loguidice and Barton, Vintage Games.
291-301. -
Juul, Casual Revolution.
25-78.
Writing
- Modern Games Project Due
Thanksgiving
No class, enjoy the holiday!
Mimetic Interfaces, Augmented Reality, and Future Holodecks
Current trends, future possibilities
Reading
-
Juul, Casual Revolution.
103-152. -
Loguidice and Barton, Vintage Games.
27-37.
Wrap-up
Last class, presentation of final essays and video products
Reading
Writing
- Final Exam
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