Idea: With the semester almost over, finding the time to continue my academic metagame series seemed impossible. So I decided to celebrate the workload of grading by embodying it in a “autorunner” game with an endless series of essays awaiting grades.
What Went Right: This is a conversion of a Construct 2 Auto Runner tutorial that I modified primarily with the thematic overhaul, the addition of scorable essays, a particle effect for the “red ink” pen, and a few other engine tweaks. I particularly love the way the red ink flows as the bow-tie clad professor jumps after essays and red letter grades appear. The mechanics fit very logically.
What Went Wrong: I’d like to add a feeling of constantly increasing difficulty to simulate the moment when a number of deadlines hit at once: however, I didn’t have time to balance the timing and curve to make that feel reasonable without it getting quickly too difficult to be fun to play. While I’m happy with the simple graphics I went with here, I’d like to take it to the next level to get a true retrogame feel.
What I Learned: It’s difficult to fully test a genre of game that I’m really not any good at playing: ultimately, I didn’t add increasingly faster obstacles because I’d never make it through them!