Research

Books

Salter, A.  (forthcoming 2017). Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects. Bloomsbury Academic.

Salter, A. (2014). What is Your Quest? From Adventure Games to Interactive Books. University of Iowa Press.

Salter, A. and Murray, J. (2014). Flash: Building the Interactive Web. Platform Studies Series, MIT Press.

Edited Collections

Flores, L.; Salter, A.; Boluk, S.; Garbe, J. (2014-2016). Editorial Team for the Electronic Literature Collection Volume 3.

Whitson, R.; Salter, A. (2015). “Comics as Scholarship.Digital Humanities Quarterly 9.4. Editors, special issue. (Editor and peer-reviewed)

Sections in Books

Salter, A. (forthcoming 2017). “Building Interactive Stories.” In The Routledge Companion to Media Studies and Digital Humanities. Edited by Jentery Sayers. Routledge Press.

Salter, A. (2016). “Comics and Art.” In The Routledge Companion to Comics. Edited by Frank Bramlett, Roy Cook, and Aaron Meskin. Routledge Press.

Salter, A. (2016). “Educational Games.” In Debugging Game History: A Critical Lexicon.  Edited by Raiford Guins and Henry Lowood. MIT Press.

Salter, A. (2014). “Writing Under Constraint” and “Mobile Entertainment.” In The Johns Hopkins Guide to Digital Media. Co-editors: Lori Emerson, Marie-Laure Ryan, Benjamin Robertson. Johns Hopkins University Press.

Salter, A. (2013). “Hacking the Dissertation.” In Hacking the Academy, edited by D. Cohen and T. Scheinfeldt. University of Michigan Press.

Salter, A. (2011). “Closed Minds: Tamora Pierce’s Teenagers and the Problem of Desire.” Supernatural Youth. Ed. J. Battis. Lexington Press.

Journal Articles

Watson, K.; Salter, A. (2016). “Playing Art Historian: Teaching 20th Century Art through Alternate Reality Gaming.International Journal for Scholarship of Technology Enhanced Learning 1.1: 100-111.

Salter, A. (2015). “Alice in Dataland 2.0.Kairos: A Journal of Rhetoric, Technology, and Pedagogy 20.1.

Salter, A. (2015). “Learning Through Making: Notes on Teaching Interactive Narrative.” Syllabus Vol. 4:1. Special Issue: Teaching with and about Games: Ed. Jennifer deWinter and Carly A. Kocurek.

Salter, A. (2015). “Convergent Devices, Dissonant Genres: Tracking the ‘Future’ of Electronic Literature on the iPad.” Electronic Book Review.

Salter, A.; Blodgett, B. (2012) “Hypermasculinity & Dickwolves: The Invisibility of Women in the New Gaming Public.” Journal of Broadcasting & Electronic Media.

Salter, A. (2012). “Playing Through the “Art of Video Games” Exhibit at the Smithsonian American Art Museum.Journal of Digital Humanities Vol 1, No 2, Spring 2012.

Salter, A. (2012). “Quest for Love: Playing the Women of King’s Quest.” Well-Played. Romance Special Issue: Ed. Jane Pinckard.

Salter, A. (2012). “To Be A Mighty Pirate: Guybrush Threepwood, Indiana Jones and a misspent youth of unintentional learning.The Looking Glass: New Perspectives on Children’s Literature. New Media Special Issue: Vol 16 Issue 2.

Salter, A. (2011). “Ugly Bodies, Pretty Bodies: Scott Westerfeld’s Uglies and the Inhumanity of Culture.” StoryTelling: A Critical Journal of Popular Narrative. Winter.

Salter, A. (2011). “Virtually Yours: Desire and Fulfillment in Virtual Worlds.The Journal of Popular Culture, 44: 1120–1137. doi: 10.1111/j.1540-5931.2011.00891.x

Salter, A. (2011). “Adventurers turned Tale-Tellers: The Emergence of an On-line Folk Art Community.Rhizomes. Winter Special Issue: Hives, Tribes, Assemblages: New Collectivities.

Salter, A. (2009). “Once More a Kingly Quest.Journal of Transformative Works and Cultures. Special Issue: Games.

Conference Proceedings

Salter, A. (2016). “Playing at Empathy: Representing and Experiencing Emotional Growth through Twine Games.” In IEEE Serious Games and Applications for Health Conference Proceedings 2016. IEEE. Orlando, Florida.

Salter, A. (2016). “It’s Not Just Subtext: Constructing the Fangirl as Creator and Subject in Supernatural.” Selected Papers of Internet Research 15. (Peer reviewed)

Watson, K.; Salter, A. (2016). “Secret Societies of the Avant-Garde.Games Learning Society 11 Conference Proceedings, ETC Press: 440-444. (Peer reviewed)

Salter, A.; Murray, J. (2014). “Marking New Ground: Flash, HTML5 and the Future of the Web Arcade.” Foundations of Digital Games 2014.

Blodgett, B.; Salter, A. (2014). “#1ReasonWhy: Game Communities and the Invisible Woman.” Foundations of Digital Games 2014.

Blodgett, B.; Salter, A. (2013). “Hearing ‘Lady game Creators’ Tweet: #1ReasonWhy, Women and Online Discourse in the Game Development Community.” Selected Papers of Internet Research 14.

Bonsignore, E.; Hansen, D.; Troups, Z., Nacke, L.; Salter, A.; Lutters, W. “Mixed Reality Games.”(2012). Workshop paper. ACM Computer Supported Collaborative Work Conference Proceedings. < doi.10.1145/2141512.2141517>

Livermore, J.; Salter, A. (2011). “What is the Student Recruitment Value of the CAE Designation?” 15th Colloquium for Information Security Systems Education Proceedings.

News & Other Articles        

Salter, A.; Murray, J. (2014). “How Flash Games Shaped the Internet.The Atlantic: Tech. November 29.

Salter, A. (2011). “Learning by gaming in a high-tech world. The Baltimore Sun. April 11.

Other Online Publications

Salter, A. (2011-present). ProfHacker Staff Contributor (3 posts/month). Group blog on technology and pedagogy hosted by the Chronicle of Higher Education. Topics include games in the classroom, technology and scholarly writing, mobile tools and development, open access, learning and teaching programming.

Salter, A.; Roy, M. (2013) “Games with a Purpose: Interview with Anastasia Salter.Transformations: Games in Education. The Academic Commons.

Salter, A. (2011). “A Silver Lining for Fan-Made Indie Games.” In Media Res: A Media Commons Project. August 19.

Salter, A. (2010-2012). “Future Fragments.” CC2K Pop Culture Editor and Columnist. Topics included future of the book, pop culture and gender, electronic literature, games.

Pionke, J.; Salter, A. (2010). “Hackgender.” Co-editor, website creator. Digital collection of reflections on gender.

Salter, A. (2007). “Avatara: Woman and Goddess.” Winter Special Issue “Digital Eves: Transgression/Transcendence in Cyberspace.”