Talks & Workshops

If you are interested in discussing a talk or workshop, please contact anastasia.salter (at) gmail.com

INVITED TALKS

Salter, A. (2016) Make it Work: Failing Creatively in the Classroom.” 2016 USC Upstate Technology Symposium (via Skype), May 12.

Salter, A. (2016). “Playing Social Justice Warrior: Reclaiming Games through Cultural Revolution.” In Play: Games, Aesthetics, Performance Symposium, University of Maryland, March 4.

Salter, A. (2016). Invited roundtable participant: “The Language of Sexual Violence and the Rhetoric of Consent.” Modern Language Association session organized by the Committee on the Status of Women in the Profession, Austin, TX, January 7-10.

Salter, A. (2015). “Critical Making through Play.” Keynote, EURECA Conference, American University in Cairo. February 22-25.

Salter, A.; Elshimi, G.; Glavanis, P.; Mostafa, M. (2015). “Cultivating Creative Thinking in Student Scholarship.” Invited panel, EURECA Conference, American University in Cairo. February 22-25.

Salter, A. (2015). “Beyond the Bridgekeeper: Exploring Narrative Games on the Margins.” Digital Assembly: Changing the Game, University of Florida. February 19.

Salter, A. (2014) “Guardians of the Classroom: Transformative Play for Learning.” Academic Technology Innovation Symposium, University of North Florida, October 15.

Salter, A. (2014) “Learning in a Game World.” American Psychological Association Education Leadership Conference. Washington, DC, September 13-16.

Smith, M.; King, K.; Salter, A. (2014). Digital Humanities Scholarship Panel. Women’s Studies Summer Technology Institute. University of Maryland, College Park, May 28.

Salter, A. (2014). Keynote and workshop on Games in the Classroom. American International Consortium of Academic Libraries (AMICAL), Athens, Greece, May 14-17.

Black, J.; Duncan, R.; Lee, J.; Salter, A.; Zimmerman, E. (2014). The CUNY Games Festival Plenary, City University of New York, January 17.

Alexander, B.; Salter, A. (2013). “Games in Education: A Cultural Perspective.” Online Seminar, National Institute for Technology in Liberal Education, October 24.

Salter, A. (2013). “Play to Learn: Games in the Classroom and Beyond.” Martha A. Mitten Speaker Series, Towson University, October 17.

Salter, A. (2013). “Gaming for a Classroom (R)evolution: Transforming Learning through Play.” Baker-Nord Center for the Humanities, Case Western Reserve University (THATCamp Games 2013), April 18.

Salter, A. (2012). Panelist, Close Playing Roundtable. Honors Humanities dialog series. University of Maryland, College Park, MD, September 28.

Salter, A. (2012). “Playing with Data: Visual Interfaces and Game Design.” Presenter and panelist at CYBERLINX2, National Security Agency, Fort Meade, MD, May 22.

 

CONFERENCES

Conference Presentations – International

Salter, A. (presiding), Anderson, D.; Applegate, M.; Ball, C.; Burgess, H.; Ceglio, C.; Helms, J.; Kaufman, M.; Keramidas, K.; Scheinfeldt, T.; To, Y.Y.; Whitson, R. (2017). “That’s Not How Scholarship Works: Exploring the Process of Multimodal Critical Making.” Modern Language Association Convention, Philadephia, January 5-8.

Pressman, J.; Berens, K.; Salter, A.; Fisher, C. (2017). “Boundary Play: Feminism in Augmented Reality, Video Games, and Electronic Literature.” Modern Language Association Convention, Philadephia, January 5-8.

Salter, A. (2016). “Code Before Content? Brogrammer Culture in Games and Electronic Literature.” Electronic Literature Organization Conference, Victoria, Canada, June 10-12.

Salter, A. (2016). “Back to the Shire: Lego Dimensions and Intertextual Transmedia Play.” International Conference on the Fantastic in the Arts, Orlando, Florida, March 16-20.

Salter, A. (2015). “It’s Not Just Subtext: Constructing the Fan Girl as Creator and Subject in Supernatural.” Internet Research 16, Phoenix, Arizona, October 21-24.

Salter, A. (2015). “Ephemeral Words, Ephemeral People: Suicide and Choice in Twine Games.” Electronic Literature Organization Conference, Bergen, Norway, August 4-8.

Salter, A. (2014). “Unraveling Twine: Open Platforms and the Future of Hypertextual Literature.” Hold the Light: the Electronic Literature Organization Conference, Milwaukee, Wisconsin, June 19-21.

Salter, A.; Koh, A.; Chang, E.; Chow, E. (2014). “Hard Mode: Games and Narratives of Marginalization.” Roundtable coordinator and participant: part of Presidential Theme, “Vulnerable Times.” Modern Language Association Convention, Chicago, January 9-12.

Salter, A. (2014). “Bonfires, Lesbians, Depression and Rape: Twine, Feminist Voices and Agency in Game Narratives.”  As part of “Lit Misbehaving: Responding to New and Changing Modes of Creative Production,” organized by R. Sullivan: part of Presidential Theme, “Vulnerable Times.” Modern Language Association Annual Convention, Chicago, January 9-12.

Salter, A. (2013). “Spirals of Meaning: Exploring Nonlinearity through Prezi’s Infinite Canvas.” Electronic Literature Organization Conference, Paris, France, September 24-27.

Salter, A. (2013). “Building Your World: Inform 7, Text-Based Games and the Craft of Storytelling.” Teaching with Games Roundtable, organized by B. Croxall. Modern Language Association Conference, Boston, MA, January 3-6.

Salter, A. (2012). “Convergent Devices, Dissonant Genres: Tracking the ‘Future’ of Electronic Literature on the iPad.” Electronic Literature Organization Conference, West Virginia, June 20-23.

Salter, A.; Bonsignore, B. (2012). “Gameful Learning and Assessment.” Mixed Reality Games Workshop, Computer Supported Collaborative Work Conference. Seattle, February 11-15.

Sample, M.; Chang, E.; Jones, S.; Rhody, J.; Salter, A.; Welsh, T.; and Whalen, Z. (2012). “Close Playing: Literary Methods and Videogame Studies.” Organized by Sample M. Roundtable at Modern Language Association. Seattle, January 5-8.

Salter, A.; Nix, B.; Gilliam, J. and Gillespie, L. (2011). “Collaborative Student-centered Pedagogies for Cross-disciplinary Mobile Apps.” Session coordinator and presenter: Panel presented at MobilityShifts: An International Future of Learning Summit. New School, October 14.

Salter, A. (2011). “Learning to Love the Beast: The De-fanging of the Wild in Postmodern Retellings of ‘Beauty and the Beast.’” International Conference for the Fantastic in the Arts, Orlando, March 15-19.

Salter, A. (2010). “Places Marked Unexplored: Marking the Boundaries of Real and Fantastic in Arthur Ransome’s Swallows and Amazons.” International Conference for the Fantastic in the Arts, Orlando, March 16-20.

Conference Presentations – National

Salter, A. (2016). “Tumbling and Trolling: Reimagining Tumblr as a Progressive Networked Public.” Society for Science, Literature, and the Arts Annual Meeting, Atlanta, Georgia, November 3-6.

Salter, A.; Watson, K. (2015). “Playing Art Historian: Designing an Adventure Game for 20th Century Art History Courses.” HASTAC (Humanities, Arts, Science, and Technology Alliance) Conference, Michigan State University, May 27-29.

Koh, A.; Van Duyne, E; Pionke, J.; Salter, A.; Humphreys, S. (2015). “Social Media for Activist Pedagogy.” HASTAC (Humanities, Arts, Science, and Technology Alliance) Conference, Michigan State University, May 27-29.

Salter, A. (2015). “Come Get Some: Duke Nukem, Damsels in Distress, and the Default Avatar.” Popular Culture Association Conference, April 1-4.

Chen, M.; Salter, A.; Ramirez, D.; Peterson, M.; Salter, A.; LaLone, N.; Danilovic, S. “Gameception: The Game A Week Challenge.” North American Simulation and Gaming Association, Baltimore, MD, October 8-12.

Salter, A. (2013). “Choose a New Adventure: 39 Clues, The Amanda Project, and the Evolution of Multiplatform Narrative.” Children’s Literature Association Conference, University of Southern Mississippi, June 13-15.

Salter, A.; Blodgett, B. (2013). “#1ReasonWhy Gamers <3 Dickwolves: Understanding Sexism in the Gaming Community.” Computers & Writing, Frostburg, June 6-9.

Salter, A. (2013). “The Digital Lorax: Re-inventing the Picture Book for the iPad Generation.” Popular Culture Association National Conference, March 28-30.

Salter, A. (2012). “Building a Better Reality, Together: Alternate Reality Games as Shared Worlds.” North American Simulation and Gaming Association Conference, Columbus, OH, November 7-10.

Sousanis, N.; Salter, A.; Tritter, P.; Neville, T. (2012). “Expanding Forms of Scholarly Inquiry within the Academy.” Imagining America, New York, NY, October 5-7.

Salter, A. (2012). “Beyond Backstory: Rethinking Narrative in Games and Simulations.” Connections Wargaming Conference, National Defense University, July 23-26.

Salter, A. (2011). “Digital Natives, the Mushroom Kingdom and the Global Village: Re-imagining Virtual Citizenship in Cory Doctorow’s For the Win. Children’s Literature Association Conference. Roanoke, VA, June 23-25.

Salter, A. (2011). “Leveling up in the Classroom.” Computers & Writing Conference: Writing in Motion, Traversing Public/Private Spaces, Ann Arbor, MI, May 19-22.

Salter, A. (2011). “Real Names, Virtual Orcs: The Real ID Battle in World of Warcraft.” Pop Culture Association Conference: Communication and Digital Culture track, San Antonio, April 20-23.

Salter, A. (2011). “#DearJohn, Don’t be a Dickwolf; or, A Rape in Twitterspace.”  Theorizing the Web Conference, University of Maryland, April 9.

Salter, A. (2011). “Thinking Beyond ‘Gamification’ for Learning.” North American Simulation and Gaming Association, Pennsylvania, October 5-8.

Salter, A. (2010). “To Be A Mighty Pirate: Digital Adventures, ‘Edutainment’ and the Shaping of Virtual Self.” Children’s Literature Association Conference, June 10-12.

Salter, A. (2009). “Ugly Bodies, Pretty Bodies: Scott Westerfeld’s Uglies and Inhuman Teens.” Children’s Literature Association Conference, Charlotte, NC, June 11-14.

Salter, A. (2009). “King’s Quest Eternal: Fan Adventure Games and the Never-ending Classical Era.” Popular Culture Association Conference, New Orleans, April 11-18.

Salter, A. (2008). “Virtually Yours: Desire and Fulfillment in Virtual Worlds.” Popular Culture Association Conference, San Francisco, March 19-22.

Salter, A. (2007). “Queen’s Quest: Gender and the Heroic Quest in Adventure Games.” Popular Culture Association Conference: Digital Games track, Boston, April 4-7.

Salter, A. (2006).  “Avatara: The Linguistics of the Avatar in Virtual and Mythic Space.” American Comparative Literature Association Conference, Princeton University, March 24.

Conference Presentations – Regional

Salter, A. (2015). “Playing Social Justice Warrior: Critiquing the Avatar in Cory Doctorow and Jen Wang’s In Real Life.” University of Florida Comics Conference, April 10-12.

Blodgett, B.; Salter, A. (2013). “Being Effie: The Hunger Games and War as a Form of Entertainment Media Consumption.” Media and Transition 8, MIT, May 3-5.

Salter, A. (2012). “My House, Your Faction: Constructing Group Identity in Harry Potter and Divergent.” Ascendio: A Harry Potter Symposium, Orlando, Florida, July 12-15.

Salter, A.; Murray, J. (2012). “Being Harry Potter: Playing at Wizardry Across Platforms.” Ascendio: A Harry Potter Symposium, Orlando, Florida, July 12-15.

Salter, A. (2008). “Queen’s Quest: Gender and the Heroic Quest in Adventure Games.” Academic programming track of WisCon 32. Madison, Wisconsin, May.

Salter, A. (2007). “Girls Can’t Be Knights! Veiled and Unveiled Challenges to Patriarchy in Tamora Pierce’s Tortall Novels.” Northeast Modern Language Association Conference.

Salter, A. (2006). “Look at My Magic Wand: Gender Performativity and Harry Potter Slash Fanfiction.” Academic programming track of WisCon 30. Madison, Wisconsin, May.

Workshops 

Salter, A. (2016). “Twine 2.0.” Electronic Literature Organization Conference, Victoria, Canada, June 10-12.

Salter, A. (2016). “Making Games for Social Justice: Introducing Twine as a Platform for Learning.” 33rd Annual Teachers Conference Winter Roundtable. Columbia University, New York, February 26-27. (Invited)

Salter, A. (2015). “Gamification and Games in the Classroom.” Media Methods: Using Technology for Research and Engagement in Higher Education. Towson University, April 18. (Invited)

Salter, A. (2015). “Weaving Humanities with Twine.” Digital Currents: Institute for the Humanities, University of Michigan. March 20. (Invited)

Salter, A. (2015). “Designing an Educational Board Game.” American University in Cairo Center for Learning and Teaching. February 23. (Invited)

Salter, A. (2014). “Digital Game Tools.” North American Simulation and Gaming Association Conference, October 8-12. (Invited)

Salter, A. (2014). “Games in the Classroom.” Full week workshop for faculty on making and teaching with games. Humanities Intensive Learning & Teaching. Maryland Institute for Technology in the Humanities, University of Maryland, August 4-8. (Invited)

Salter, A. (2013). “Altering Reality through Play: Designing Alternate Reality Games for Learning and Training.” Full-day invited workshop complete with sample game experience designed for the audience: North American Simulation and Gaming Association Conference, Sarasota, FL, October 23-26.  (Invited)

Salter, A. (2013). “Designing Board Games with a Purpose.” THATCamp Games 2013, Case Western Reserve University, April 19-22. (Invited)

Salter, A. (2012). “Building your first board game.” THATCamp Games, University of Maryland, January 20-22.

Pionke, J.J; Salter, A. (2010). “Bootcamp Workshop: Introduction to Omeka.” THATCamp Chicago, Northwestern University, November 20.

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