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	<title>Comments for Anastasia Salter</title>
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		<title>Comment on MLA 14: Hard Mode: Games and Narratives of Marginalization by Weekend Reading: the #MLA14 Edition - ProfHacker - The Chronicle of Higher Education</title>
		<link>http://selfloud.net/?p=269#comment-716</link>
		<dc:creator>Weekend Reading: the #MLA14 Edition - ProfHacker - The Chronicle of Higher Education</dc:creator>
		<pubDate>Fri, 07 Jun 2013 19:01:27 +0000</pubDate>
		<guid isPermaLink="false">http://selfloud.net/?p=269#comment-716</guid>
		<description><![CDATA[[...] Hard Mode: Games and Narratives of Marginalization: “In this panel, Hard Mode: Games and Narratives of Marginalization, we seek to discuss some of the ways in which games and game narrative can be marshaled for socially conscious purposes–particularly in the hands of creators and critics operating outside this mainstream game culture. We seek to continue the conversation begun by Mark Sample’s “Close Playing: Literary Methods and Videogame Studies” roundtable at MLA 2012, which began the discussion of video game studies as media objects of interest for their place in the discourse of narrative and storytelling. We propose this focused exploration in light of this year’s presidential theme, “Vulnerable Times,” invites exploration of the role of art and narrative in promoting social change.  Games produced in dialogue and outright confrontation with this mainstream, normative discourse of gaming culture are a powerful example of this potential, particularly as the visibility of marginalized groups as players and designers increases.  As Gonzalo Frasca once said, “If videogames are indeed persuasive tools, then they can be used for conveying passionate ideas…games will allow us to model our ideas and let others play with them and vice versa.” [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Hard Mode: Games and Narratives of Marginalization: “In this panel, Hard Mode: Games and Narratives of Marginalization, we seek to discuss some of the ways in which games and game narrative can be marshaled for socially conscious purposes–particularly in the hands of creators and critics operating outside this mainstream game culture. We seek to continue the conversation begun by Mark Sample’s “Close Playing: Literary Methods and Videogame Studies” roundtable at MLA 2012, which began the discussion of video game studies as media objects of interest for their place in the discourse of narrative and storytelling. We propose this focused exploration in light of this year’s presidential theme, “Vulnerable Times,” invites exploration of the role of art and narrative in promoting social change.  Games produced in dialogue and outright confrontation with this mainstream, normative discourse of gaming culture are a powerful example of this potential, particularly as the visibility of marginalized groups as players and designers increases.  As Gonzalo Frasca once said, “If videogames are indeed persuasive tools, then they can be used for conveying passionate ideas…games will allow us to model our ideas and let others play with them and vice versa.” [...]</p>
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		<title>Comment on THATCamp Games Invasion Postmortem by THATCamp Games Retrospective &#124; Play The Past</title>
		<link>http://selfloud.net/?p=163#comment-214</link>
		<dc:creator>THATCamp Games Retrospective &#124; Play The Past</dc:creator>
		<pubDate>Wed, 01 Feb 2012 03:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://selfloud.net/?p=163#comment-214</guid>
		<description><![CDATA[[...] I won&#8217;t lie to you: before last weekend, I thought I could be all THATCamped out. (&#8220;Do we have to open a Google Doc if there are just five of us sitting around a table? Couldn&#8217;t we use a piece of paper?&#8221;) But Roger is right, the energy and enthusiasm at THATCamp Games was irresistible. Amanda, Anastasia &amp; Co. did an epic job, with lots of terrific little touches like the Going Cardboard screening, the ever-beckoning games collection, and the custom-made THATCamp Games Invasion ARG. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] I won&#8217;t lie to you: before last weekend, I thought I could be all THATCamped out. (&#8220;Do we have to open a Google Doc if there are just five of us sitting around a table? Couldn&#8217;t we use a piece of paper?&#8221;) But Roger is right, the energy and enthusiasm at THATCamp Games was irresistible. Amanda, Anastasia &amp; Co. did an epic job, with lots of terrific little touches like the Going Cardboard screening, the ever-beckoning games collection, and the custom-made THATCamp Games Invasion ARG. [...]</p>
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		<title>Comment on THATCamp Games Invasion Postmortem by Gerol Petruzella</title>
		<link>http://selfloud.net/?p=163#comment-213</link>
		<dc:creator>Gerol Petruzella</dc:creator>
		<pubDate>Mon, 30 Jan 2012 15:11:09 +0000</pubDate>
		<guid isPermaLink="false">http://selfloud.net/?p=163#comment-213</guid>
		<description><![CDATA[It was a blast - I deciphered the QRs, the hidden IM message, and the Morse code, which led me (due to a bit of confusion on Google Maps about the precise location of the coordinates) to have an interesting five minutes with a campus police officer who was concerned about the (apparently) suspicious-looking character loitering about outside the hotel...! I didn&#039;t, alas, follow through with the second half of the mission, but had a wonderful time nonetheless.]]></description>
		<content:encoded><![CDATA[<p>It was a blast &#8211; I deciphered the QRs, the hidden IM message, and the Morse code, which led me (due to a bit of confusion on Google Maps about the precise location of the coordinates) to have an interesting five minutes with a campus police officer who was concerned about the (apparently) suspicious-looking character loitering about outside the hotel&#8230;! I didn&#8217;t, alas, follow through with the second half of the mission, but had a wonderful time nonetheless.</p>
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		<title>Comment on THATCamp Games Invasion Postmortem by Data! Data! Data! - THATCamp Games</title>
		<link>http://selfloud.net/?p=163#comment-212</link>
		<dc:creator>Data! Data! Data! - THATCamp Games</dc:creator>
		<pubDate>Mon, 30 Jan 2012 04:49:15 +0000</pubDate>
		<guid isPermaLink="false">http://selfloud.net/?p=163#comment-212</guid>
		<description><![CDATA[[...] Anastasia Salter on the THATCamp Games &#8220;Invasion&#8221; ARG [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Anastasia Salter on the THATCamp Games &#8220;Invasion&#8221; ARG [...]</p>
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		<title>Comment on Re-inventing the webring (thoughts on an #unpress) by THATCamp 2011 Roundup - ProfHacker - The Chronicle of Higher Education</title>
		<link>http://selfloud.net/?p=104#comment-202</link>
		<dc:creator>THATCamp 2011 Roundup - ProfHacker - The Chronicle of Higher Education</dc:creator>
		<pubDate>Wed, 08 Jun 2011 19:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://selfloud.net/?p=104#comment-202</guid>
		<description><![CDATA[[...] &#8220;Re-inventing the webring (thoughts on an #unpress),&#8221; by Anastasia Salter During the conversation about the goals of an Unpress, the idea of a seal of approval came up&#8211;a way to mark the scholarly value of online projects. I was reminded of website awards from the days of Geocities [...]]]></description>
		<content:encoded><![CDATA[<p>[...] &#8220;Re-inventing the webring (thoughts on an #unpress),&#8221; by Anastasia Salter During the conversation about the goals of an Unpress, the idea of a seal of approval came up&#8211;a way to mark the scholarly value of online projects. I was reminded of website awards from the days of Geocities [...]</p>
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		<title>Comment on Avatars of Desire by Dannyboy</title>
		<link>http://selfloud.net/?p=31#comment-17</link>
		<dc:creator>Dannyboy</dc:creator>
		<pubDate>Mon, 07 Jun 2010 18:27:14 +0000</pubDate>
		<guid isPermaLink="false">http://selfloud.net/?p=31#comment-17</guid>
		<description><![CDATA[the internet became a safe space that i liked inhabiting just for this reason. when i was a teen starting to come out to myself, the way i figured out what gender i saw myself as was by presenting myself online in different ways and seeing what works.]]></description>
		<content:encoded><![CDATA[<p>the internet became a safe space that i liked inhabiting just for this reason. when i was a teen starting to come out to myself, the way i figured out what gender i saw myself as was by presenting myself online in different ways and seeing what works.</p>
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		<title>Comment on Hypermedia: Post Project Creativity Debrief by Anonymous</title>
		<link>http://selfloud.net/?p=29#comment-16</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 26 Nov 2009 22:08:51 +0000</pubDate>
		<guid isPermaLink="false">http://selfloud.net/?p=29#comment-16</guid>
		<description><![CDATA[Hello. And Bye.]]></description>
		<content:encoded><![CDATA[<p>Hello. And Bye.</p>
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		<title>Comment on Hypermedia: Post Project Creativity Debrief by mergatroidals</title>
		<link>http://selfloud.net/?p=29#comment-15</link>
		<dc:creator>mergatroidals</dc:creator>
		<pubDate>Tue, 11 Nov 2008 03:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://selfloud.net/?p=29#comment-15</guid>
		<description><![CDATA[Hi, Anastasia. I saw your post and ticked your profile on PHd Comics.&lt;br/&gt;&lt;br/&gt;I&#039;m a first time author. My book should be available soon, by the end of this year. I&#039;m going through iUniverse to publish.&lt;br/&gt;&lt;br/&gt;I cannot offer constructive criticism or suggestion on what to read to create ideas. The question is posed wrong in regards to myself, irrelevant to what brought me to think and then write a book.&lt;br/&gt;&lt;br/&gt;Imagine you grew up and always found animate biological objects fascinating. Life in all its forms is &quot;cool.&quot; You&#039;re sixteen, seventeen years old and one day in the year 1984, and for the next two, three days, on a lark, sort of, you sit down and write your thoughts about biological life to paper. &lt;a HREF=&quot;http://web.me.com/k24anson/media/treatise.pdf&quot; REL=&quot;nofollow&quot; rel=&quot;nofollow&quot;&gt;This is what you wrote.&lt;/a&gt; The link is to a pdf file of mine, entitled, A Treatise on the Nature of Life.&lt;br/&gt;&lt;br/&gt;This treatise sits as twenty paper pages in your desk for twenty years. No one you talk is academic-minded to understand that what you wrote is a mathematical  presentation which links all biological life to a Creative entity (God.) And so after twenty years you want to incorporate the treatise into a story so as to explain what the treatise says and is all about. Anastasia, this is what inspired me to write a 120,000 word manuscript. &lt;br/&gt;&lt;br/&gt;I have approximately thirty college credits under my cap. I was once given a New York State administered IQ test during my teenage years. The people who administered the test told me I scored 139. This information about me may shed light on the structure of the treatise, and how it came to be written in the style it is.&lt;br/&gt;&lt;br/&gt;If you had written such a treatise, how would you have set the theme of a story to tell the world what you discovered?&lt;br/&gt;&lt;br/&gt;This post may be spam to bring attention to my book. Hope you won&#039;t mind.&lt;br/&gt;&lt;br/&gt;Thanks for reading this. Your page is bookmarked.]]></description>
		<content:encoded><![CDATA[<p>Hi, Anastasia. I saw your post and ticked your profile on PHd Comics.</p>
<p>I&#8217;m a first time author. My book should be available soon, by the end of this year. I&#8217;m going through iUniverse to publish.</p>
<p>I cannot offer constructive criticism or suggestion on what to read to create ideas. The question is posed wrong in regards to myself, irrelevant to what brought me to think and then write a book.</p>
<p>Imagine you grew up and always found animate biological objects fascinating. Life in all its forms is &#8220;cool.&#8221; You&#8217;re sixteen, seventeen years old and one day in the year 1984, and for the next two, three days, on a lark, sort of, you sit down and write your thoughts about biological life to paper. <a HREF="http://web.me.com/k24anson/media/treatise.pdf" REL="nofollow" rel="nofollow">This is what you wrote.</a> The link is to a pdf file of mine, entitled, A Treatise on the Nature of Life.</p>
<p>This treatise sits as twenty paper pages in your desk for twenty years. No one you talk is academic-minded to understand that what you wrote is a mathematical  presentation which links all biological life to a Creative entity (God.) And so after twenty years you want to incorporate the treatise into a story so as to explain what the treatise says and is all about. Anastasia, this is what inspired me to write a 120,000 word manuscript. </p>
<p>I have approximately thirty college credits under my cap. I was once given a New York State administered IQ test during my teenage years. The people who administered the test told me I scored 139. This information about me may shed light on the structure of the treatise, and how it came to be written in the style it is.</p>
<p>If you had written such a treatise, how would you have set the theme of a story to tell the world what you discovered?</p>
<p>This post may be spam to bring attention to my book. Hope you won&#8217;t mind.</p>
<p>Thanks for reading this. Your page is bookmarked.</p>
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		<title>Comment on Readings in Digital by Aziza</title>
		<link>http://selfloud.net/?p=14#comment-14</link>
		<dc:creator>Aziza</dc:creator>
		<pubDate>Wed, 29 Oct 2008 09:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://selfloud.net/?p=14#comment-14</guid>
		<description><![CDATA[Good post.]]></description>
		<content:encoded><![CDATA[<p>Good post.</p>
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		<title>Comment on Wocket in your Pocket? by dinizgj</title>
		<link>http://selfloud.net/?p=25#comment-13</link>
		<dc:creator>dinizgj</dc:creator>
		<pubDate>Thu, 06 Dec 2007 22:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://selfloud.net/?p=25#comment-13</guid>
		<description><![CDATA[i like thinking about the mobility of technology as the next major social evolution related to technology. first print, then screen, now itty bitty portable screen. Please pass my glasses ...&lt;br/&gt;&lt;br/&gt;i do wonder if portable devices really reach broad audiences - i suppose content is the key here - and when (since it is not a matter of whether) they will be as ubiquitous as cellphones. Sooner rather than later, I am sure. I once said I would never own a cellphone. That was eons before the MP3 player and all the other digital appendages I seem to have acquired.]]></description>
		<content:encoded><![CDATA[<p>i like thinking about the mobility of technology as the next major social evolution related to technology. first print, then screen, now itty bitty portable screen. Please pass my glasses &#8230;</p>
<p>i do wonder if portable devices really reach broad audiences &#8211; i suppose content is the key here &#8211; and when (since it is not a matter of whether) they will be as ubiquitous as cellphones. Sooner rather than later, I am sure. I once said I would never own a cellphone. That was eons before the MP3 player and all the other digital appendages I seem to have acquired.</p>
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